Supplemental (Part II)
It’s been a busy day for Corona research. I’m fairly impressed with the progress that I’m making. I understand the software a lot more than I thought. I’m seeing some common elements from Xcode, GameSalad, iOS and Android that’s making it easy to understand.
Although, I have seen some issues…
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The applications are larger than I expected. The Hello World is like 7 MB.
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The native.showWebPopup API is not working like I expected.
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It doesn’t work in the Corona Simulator
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I tried to make it full-screen and it crashed in the iPhone Simulator
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I recreated my GameSalad textbook with Corona and it didn’t quite work right. Simply putting cover.html wasn’t enough to get the local file to display. I thought about working on it some more, but the file size was troubling. It’s over 20 MB - the wireless download limit with AT&T. That means I’ll probably be making the textbook with Xcode.
I was really disappointed with the native.showWebPopup API.
If I put this…
[lua]native.showWebPopup( 10, 10, 300, 300,
“http://photics.com”,
{urlRequest=listener} )[/lua]
It worked on my device and in the iPhone Simulator.
If I put this…
[lua]native.showWebPopup( 0, 0, display.contentWidth, display.contentHeight,
“http://photics.com”,
{urlRequest=listener} )[/lua]
It crashed in the iPhone Simulator. Constantly having to build the app, and then move it to my device, was very tedious - not a fun way to test changes.
I even tried something simple like…
[lua]native.showWebPopup( “http://photics.com” )[/lua]
…which also crashed.
That’s disappointing because many of my apps use the UIWebView. I was excited to see that a complicated Xcode project could be reduced to a single line of code, but it didn’t work out right. Maybe it’s a bug. [import]uid: 13264 topic_id: 4938 reply_id: 24498[/import]