There is an error in your build.settings.

Keep getting this error would appreciate  some help thank you.

– Supported values for orientation:

– portrait, portraitUpsideDown, landscapeLeft, landscapeRight

ssettings =

{

 plugins =

    {

        [“CoronaProvider.ads.iads”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = { iphone=true, [“iphone-sim”]=true },

        },

    },      

orientation =

    {

        default = “portrait”,

        supported = { “portrait” }

    },

    iphone =

    {

        plist =

        {

            --icon image files table (see section above)

            CFBundleIconFiles = {

 “Icon.png”,

                “Icon@2x.png”,

                “Icon-60.png”,

                “Icon-60@2x.png”,

                “Icon-60@3x.png”,

                “Icon-72.png”,

                “Icon-72@2x.png”,

                “Icon-76.png”,

                “Icon-76@2x.png”,

                “Icon-Small-40.png”,

                “Icon-Small-40@2x.png”,

                “Icon-Small-40@3x.png”,

                “Icon-Small-50.png”,

                “Icon-Small-50@2x.png”,

                “Icon-Small.png”,

                “Icon-Small@2x.png”,

                “Icon-Small@3x.png”

            

            },

            --launch image files table

            UILaunchImages = {

                {  – iPhone 4 Portrait

                    [“UILaunchImageMinimumOSVersion”] = “7.0”,

                    [“UILaunchImageName”] = “Default”,

                    [“UILaunchImageOrientation”] = “Portrait”,

                    [“UILaunchImageSize”] = “{320, 480}”

                },

                {  – iPhone 4 LandscapeLeft

                    [“UILaunchImageMinimumOSVersion”] = “7.0”,

                    [“UILaunchImageName”] = “Default”,

                    [“UILaunchImageOrientation”] = “LandscapeLeft”,

                    [“UILaunchImageSize”] = “{320, 480}”

                },

                {  – iPhone 4 LandscapeRight

                    [“UILaunchImageMinimumOSVersion”] = “7.0”,

                    [“UILaunchImageName”] = “Default”,

                    [“UILaunchImageOrientation”] = “LandscapeRight”,

                    [“UILaunchImageSize”] = “{320, 480}”

                },

                {  – iPhone 5 Portrait

                    [“UILaunchImageMinimumOSVersion”] = “7.0”,

                    [“UILaunchImageName”] = “Default-568h”,

                    [“UILaunchImageOrientation”] = “Portrait”,

                    [“UILaunchImageSize”] = “{320, 568}”

                },

                {  – iPhone 5 LandscapeLeft

                    [“UILaunchImageMinimumOSVersion”] = “7.0”,

                    [“UILaunchImageName”] = “Default-568h”,

                    [“UILaunchImageOrientation”] = “LandscapeLeft”,

                    [“UILaunchImageSize”] = “{320, 568}”

                },

                {  – iPhone 5 LandscapeRight

                    [“UILaunchImageMinimumOSVersion”] = “7.0”,

                    [“UILaunchImageName”] = “Default-568h”,

                    [“UILaunchImageOrientation”] = “LandscapeRight”,

                    [“UILaunchImageSize”] = “{320, 568}”

                },

                {  – iPad Portrait

                    [“UILaunchImageMinimumOSVersion”] = “7.0”,

                    [“UILaunchImageName”] = “Default-Portrait”,

                    [“UILaunchImageOrientation”] = “Portrait”,

                    [“UILaunchImageSize”] = “{768, 1024}”

                },

                {  – iPad LandscapeLeft

                    [“UILaunchImageMinimumOSVersion”] = “7.0”,

                    [“UILaunchImageName”] = “Default-Landscape”,

                    [“UILaunchImageOrientation”] = “LandscapeLeft”,

                    [“UILaunchImageSize”] = “{768, 1024}”

                },

                {  – iPad LandscapeRight

                    [“UILaunchImageMinimumOSVersion”] = “7.0”,

                    [“UILaunchImageName”] = “Default-Landscape”,

                    [“UILaunchImageOrientation”] = “LandscapeRight”,

                    [“UILaunchImageSize”] = “{768, 1024}”

                },

                {  – iPhone 6 Portrait

                    [“UILaunchImageMinimumOSVersion”] = “8.0”,

                    [“UILaunchImageName”] = “Default-667h”,

                    [“UILaunchImageOrientation”] = “Portrait”,

                    [“UILaunchImageSize”] = “{375, 667}”

                },

                {  – iPhone 6 LandscapeLeft

                    [“UILaunchImageMinimumOSVersion”] = “8.0”,

                    [“UILaunchImageName”] = “Default-667h”,

                    [“UILaunchImageOrientation”] = “LandscapeLeft”,

                    [“UILaunchImageSize”] = “{375, 667}”

                },

                {  – iPhone 6 LandscapeRight

                    [“UILaunchImageMinimumOSVersion”] = “8.0”,

                    [“UILaunchImageName”] = “Default-667h”,

                    [“UILaunchImageOrientation”] = “LandscapeRight”,

                    [“UILaunchImageSize”] = “{375, 667}”

                },

                {  – iPhone 6 Plus Portrait

                    [“UILaunchImageMinimumOSVersion”] = “8.0”,

                    [“UILaunchImageName”] = “Default-736h”,

                    [“UILaunchImageOrientation”] = “Portrait”,

                    [“UILaunchImageSize”] = “{414, 736}”

                },

                {  – iPhone 6 Plus LandscapeLeft

                    [“UILaunchImageMinimumOSVersion”] = “8.0”,

                    [“UILaunchImageName”] = “Default-Landscape-736h”,

                    [“UILaunchImageOrientation”] = “LandscapeLeft”,

                    [“UILaunchImageSize”] = “{414, 736}”

                },

                {  – iPhone 6 Plus LandscapeRight

                    [“UILaunchImageMinimumOSVersion”] = “8.0”,

                    [“UILaunchImageName”] = “Default-Landscape-736h”,

                    [“UILaunchImageOrientation”] = “LandscapeRight”,

                    [“UILaunchImageSize”] = “{414, 736}”

                },

            },

        }

    },

}

ssettings = 

should be:

settings =

But beyond that we are going to need to know more about the error you’re getting.

Thank you for the fast reply I changed the s with no success and I don’t get any information about the error in the console were to go from here.

When i build a sample app like the clock and run the iOS build it works then if i replace the build.setting from my game with the clock, the clock app still builds fine i don’t understand.

Could the error be because I need to be a basic member to build a game with ads?

Ads are available to all subscription levels. In order to track down your error, you need to either remove or comment out sections of your build.settings code. You can use Lua comment “–” to disable lines of Lua code. You can also use --[[ along with --]] to remove blocks of code.

In looking at  your code, I see the “ssetting” misspelling and a missing “,” on the third “}” from the bottom.

You still haven’t told us what the error you’re getting is…  We can’t help without knowing what the problem is.

Rob

ssettings = 

should be:

settings =

But beyond that we are going to need to know more about the error you’re getting.

Thank you for the fast reply I changed the s with no success and I don’t get any information about the error in the console were to go from here.

When i build a sample app like the clock and run the iOS build it works then if i replace the build.setting from my game with the clock, the clock app still builds fine i don’t understand.

Could the error be because I need to be a basic member to build a game with ads?

Ads are available to all subscription levels. In order to track down your error, you need to either remove or comment out sections of your build.settings code. You can use Lua comment “–” to disable lines of Lua code. You can also use --[[ along with --]] to remove blocks of code.

In looking at  your code, I see the “ssetting” misspelling and a missing “,” on the third “}” from the bottom.

You still haven’t told us what the error you’re getting is…  We can’t help without knowing what the problem is.

Rob