I recently tried to build my app for android. The program works in the simulator but get the error in the title when I run it on my tablet. BTW, I can build and run the sample apps, they work fine. Here is all the code for my game (I have just made the Intro Scene)
I am using the Lua Glider IDE if that matters at all (IDK, I’m very new to corona)
road = display.newImage ("road.png") road2 = display.newImage ("road.png") road3 = display.newImage ("road.png") roadline = {} roadline[1] = display.newImage("Yellowline.jpg") roadline[2] = display.newImage("Yellowline.jpg") roadline[3] = display.newImage("Yellowline.jpg") roadline[4] = display.newImage("Yellowline.jpg") roadline[5] = display.newImage("Yellowline.jpg") masterline = display.newImage ("Yellowline.jpg") masterline.y = 0 masterline.x = 160 masterline.xScale = .05 masterline.yScale = .2 logo = display.newImage ("Logo.png") logo.alpha = 0 logo.x = 160 logo.xScale = 10 logo.yScale = 10 function sound() start = display.newImage("instructions.png") start.xScale = 10 start.yScale = 10 start.x = 160 start.y = 300 start.alpha = 0 transition.to(start,{xScale = 1, yScale = 1,alpha = 1,delay = 1000 }) end transition.to (logo, {alpha=1, time=1000,delay= 1000, x = 160,xScale = 1, yScale = 1,y = 200, onComplete = sound}) --sounds --var road.y = 100 road2.y = -500 road3.y = -1000 --make the road --roadline setup road.xScale = 1 roadline[1].xScale = .05 roadline[2].xScale = .05 roadline[3].xScale = .05 roadline[4].xScale = .05 roadline[5].xScale = .05 roadline[1].yScale = .2 roadline[2].yScale = .2 roadline[3].yScale = .2 roadline[4].yScale = .2 roadline[5].yScale = .2 roadline[1].x = 160 roadline[2].x = 160 roadline[3].x = 160 roadline[4].x = 160 roadline[5].x = 160 roadline[1].y = masterline.y + 150 roadline[2].y = roadline[1].y + 150 roadline[3].y = roadline[2].y + 150 roadline[4].y = roadline[3].y + 150 roadline[5].y = masterline.y -150 --end roadline setup roadline.yScale = .2 roadline.xScale = .05 --FUNCTION MOVE ROAD------------------------------------ function MoveRoad() --lines of road masterline.y = masterline.y + 10 roadline[1].y = roadline[1].y + 10 roadline[2].y = roadline[2].y + 10 roadline[3].y = roadline[3].y + 10 roadline[4].y = roadline[4].y + 10 roadline[5].y = roadline[5].y + 10 --actual road textures road.y = road.y + 10 road2.y = road2.y + 10 road3.y = road3.y + 10 --moving roads to top of screen if road.y \> 1000 then road.y = -1000 end if road2.y \> 1000 then road2.y = -1000 end if road3.y \> 1000 then road3.y = -1000 end --line movement if roadline[1].y \> 290 then masterline.y = 0 roadline[1].y = masterline.y + 150 roadline[2].y = roadline[1].y + 150 roadline[3].y = roadline[2].y + 150 roadline[4].y = roadline[4].y + 150 roadline[4].y = roadline[4].y + 150 roadline[5].y = masterline.y - 150 end end Runtime:addEventListener("enterFrame", MoveRoad )