Hi all, I figured this forum would be a great place to ask this. Does anyone have any insight, case studies, recommendations, success stories, etc they can share that address this question?
I am at a crossroads with my game. I can invest some more time to create In-App Purchases and release my game as free, or I could just charge $0.99 or $1.99 for it. I see validity in releasing sooner and selling at tiered pricing, but am curious if it would be worth it. In short, the IAPs I’m envisioning would simply help the user solve levels quicker and progress through the game faster/easier.
I understand this can differ per game, but would love it if anyone has any insight, thoughts or preferences they could share. Thanks! [import]uid: 131038 topic_id: 27267 reply_id: 327267[/import]