Tile based engine for procedural generation

Hello everybody! Does Solar2d have a tile engine for rendering tiles at runtime? Let’s say I have a userdata with terrain types, I wrote my own auto-tile to select the number of frames from the ImageSheet. Actually, I could use display.NewImage(), but I would like someone to take care of the optimization instead of me and get all sorts of tools, like camera control. Is there something like that?

Sort of.

You can use a tool (Tiled) to create maps, and then load them with and one of many libraries you can find on GitHub++:

Otherwise, you’ll need to make a DIY solution.

Tip: When hunting for solutions, consider searching for Corona, Corona SDK, Solar2D, and Solar 2D. Solar2D used to be named Corona SDK, but was changed due to the Pandemic.