Tile Map Support

Any news about Tile Map Support ?
If yes what kind of editor “map format” can/will be used to use tile maps in Corona?
Thanks [import]uid: 9257 topic_id: 2146 reply_id: 302146[/import]

You can get pretty good tiling functionality using spritesheets. [import]uid: 3953 topic_id: 2146 reply_id: 6511[/import]

Hi MarkHenryC,
please can you explain better?

If you wanna build, for example, a very large multi layers map (to create for example parallax scrolling);
What tool do you use?
What map editor do you use?
We can take advantage of some good free tools like: (Tiled) http://www.mapeditor.org/ , (Tile Studio) http://tilestudio.sourceforge.net/, (Mappy) http://tilemap.co.uk/mappy.php, … like for SpriteSheet we can use Zwoptex.

This is “vital” for me, why i wanna create some platform games.
Finally all the tiles used by the maps can be placed on a spritesheet … correct?? [import]uid: 9257 topic_id: 2146 reply_id: 6514[/import]

Best example of this type of functionality is part of Matthew Pringle’s excellent Joystick demo code. If I understand your requirement correctly, this should be of great help. [import]uid: 3953 topic_id: 2146 reply_id: 6515[/import]

Hi MarkHenryC,
very very thanks for your reply;
Anyway, yes inside Joystick example there is a kind of tileengine (in this case a big tile of 320x480 that repeat) but a complex map is more than that;
In a complete MapEditor you can define also entities, monsters, bonus, …

In other words my problem is to use a complete existent editor and load the saved map (by one of these existent editor) with Corona;
So there is an example of Map loader? or i need to create by myself?
In the Corona’s RoadMap i read “Tile map support”, what this mean? What Tile map is supported by Corona?
Thanks!! [import]uid: 9257 topic_id: 2146 reply_id: 6516[/import]

You are right. While it’s possible to create tile functionality, it’s not there ‘out of the box’. Presumably this functionality is planned for the future, but it’s hard to guess whether it’s worth writing your own or waiting. [import]uid: 3953 topic_id: 2146 reply_id: 6552[/import]

After reading some posts, requests, … i think that this feature is stopped until the Corona’s XML parser is implemented…
is correct?
One of good and clear way to import a map is XML. [import]uid: 9257 topic_id: 2146 reply_id: 6556[/import]

I would like to see tile map support so you can have an xml or text file that defines the layout of the map and then depending on values in the text file images are pulled from a tile / sprite sheet to create large maps

[import]uid: 9371 topic_id: 2146 reply_id: 12241[/import]

Graham Ranson already has a project running that imports XML data from Tiled (Tile Map Editor) and renders a map. So i dont think XML support is particularly an issue

http://developer.anscamobile.com/forum/2010/11/12/introducing-lime-module-import-2d-tilemaps-your-game [import]uid: 6645 topic_id: 2146 reply_id: 12879[/import]