Tile Properties Reference Guide?

Really digging into MTE - gets better every time I look at it :slight_smile:

I noticed that you have some animated tiles running in the CastleDemo example, and that the animaiton tiles are referenced by specific properties in the actual engine; e.g animDelay, animFrameSelect, animFrames, animSync…

Are these documented anywhere; I can take a stab at how they work (particularly after stepping through the code) but just wanted to know if there’s a quick guide on these?

Many thanks, keep up the good work…

Yes, you can see the list and description of reserved Tiled properties for map, layers, and tiles here:

https://docs.google.com/file/d/0B8zoywKO40aiMElVM2ZTUFZfUlk/edit?usp=sharing

Yes, you can see the list and description of reserved Tiled properties for map, layers, and tiles here:

https://docs.google.com/file/d/0B8zoywKO40aiMElVM2ZTUFZfUlk/edit?usp=sharing