Really digging into MTE - gets better every time I look at it
I noticed that you have some animated tiles running in the CastleDemo example, and that the animaiton tiles are referenced by specific properties in the actual engine; e.g animDelay, animFrameSelect, animFrames, animSync…
Are these documented anywhere; I can take a stab at how they work (particularly after stepping through the code) but just wanted to know if there’s a quick guide on these?
Many thanks, keep up the good work…