I followed a video by CoronaGeek on how to load a map into Corona SDK using Ponytiled. I made my own collection of images and created a tileset in Tiled. Then I created an object layer and built my map. When I load the map into Corona SDK using Ponytiled, the images I created are swapped with each other. The map layout remains but the images are swapped with each other.
This is my code:
local ccx,ccy,cw,ch,acw,ach = display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight, display.actualContentWidth, display.actualContentHeight local tiled = require "com.ponywolf.ponytiled" local mapData = require "flatmap" local map = tiled.new(mapData) map.x,map.y = ccx - map.designedWidth/2, ccy - map.designedHeight/2
And that’s all I have in my code. Nothing surprising. Any help is highly appreciated.
I have attached 3 images, my tiled view of the map, my code, and my corona sdk view… Hope this gives an idea on what’s wrong.
I followed a video by CoronaGeek on how to load a map into Corona SDK using Ponytiled. I made my own collection of images and created a tileset in Tiled. Then I created an object layer and built my map. When I load the map into Corona SDK using Ponytiled, the images I created are swapped with each other. The map layout remains but the images are swapped with each other.
This is my code:
local ccx,ccy,cw,ch,acw,ach = display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight, display.actualContentWidth, display.actualContentHeight local tiled = require “com.ponywolf.ponytiled” local mapData = require “flatmap” local map = tiled.new(mapData) map.x,map.y = ccx - map.designedWidth/2, ccy - map.designedHeight/2
And that’s all I have in my code. Nothing surprising. Any help is highly appreciated.
I have attached 3 images, my tiled view of the map, my code, and my corona sdk view.. Hope this gives an idea on what’s wrong.
I seem the remember a similar thread over the past couple of weeks. You might want to look back over the past couple of weeks and see if there is a solution offered there.
I just checked the lua file of the map. The IDs of the objects started from 0. I changed it so that it starts from 1 and goes on, it works fine. But now the problem is, whenever I export the map after making some changes to it in tiled, the IDs still start from 0. I don’t want to change them all the time I export a map + it’s time consuming when I have more objects in my file. How do I solve it? Is there any options in Tiled to solve it?
Perhaps you could write a module to adjusts the values before they are viewed on the target platform. I’ve done something like this for JSON files before - it essentially adds another step, which is annoying, but works.
My reco is to use JSON files and not the lua import. There is some code in there to recognize a lua table and start the import from 1 vs. 0, but it always seems to break.
The lines are…
for t = 1, #tileset.tiles do local tile = tileset.tiles[t] if tonumber(tile.id) == gid - firstgid + (data.luaversion and 1 or 0) then return tile.image, flip -- may need updating with documents directory end end
I followed a video by CoronaGeek on how to load a map into Corona SDK using Ponytiled. I made my own collection of images and created a tileset in Tiled. Then I created an object layer and built my map. When I load the map into Corona SDK using Ponytiled, the images I created are swapped with each other. The map layout remains but the images are swapped with each other.
This is my code:
local ccx,ccy,cw,ch,acw,ach = display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight, display.actualContentWidth, display.actualContentHeight local tiled = require “com.ponywolf.ponytiled” local mapData = require “flatmap” local map = tiled.new(mapData) map.x,map.y = ccx - map.designedWidth/2, ccy - map.designedHeight/2
And that’s all I have in my code. Nothing surprising. Any help is highly appreciated.
I have attached 3 images, my tiled view of the map, my code, and my corona sdk view.. Hope this gives an idea on what’s wrong.
I seem the remember a similar thread over the past couple of weeks. You might want to look back over the past couple of weeks and see if there is a solution offered there.
I just checked the lua file of the map. The IDs of the objects started from 0. I changed it so that it starts from 1 and goes on, it works fine. But now the problem is, whenever I export the map after making some changes to it in tiled, the IDs still start from 0. I don’t want to change them all the time I export a map + it’s time consuming when I have more objects in my file. How do I solve it? Is there any options in Tiled to solve it?
Perhaps you could write a module to adjusts the values before they are viewed on the target platform. I’ve done something like this for JSON files before - it essentially adds another step, which is annoying, but works.
My reco is to use JSON files and not the lua import. There is some code in there to recognize a lua table and start the import from 1 vs. 0, but it always seems to break.
The lines are…
for t = 1, #tileset.tiles do local tile = tileset.tiles[t] if tonumber(tile.id) == gid - firstgid + (data.luaversion and 1 or 0) then return tile.image, flip -- may need updating with documents directory end end