Hey @sdktester15. I don’t know how your artwork is organized and to be honest, I’m really newbie with Tiled and building apps with tiles. But from what I can tell, you need to use various layers. You can use a layer for a parallax background. Then a foreground layer that holds tiles that are not interacted with. For instance in sticker knight, the castle tiles appear behind your player. Then you would have a layer of objects that holds the things you will interact with like platforms, monsters, coins etc. These objects may not be tiles. I might just have a saw as a single object in the same layer as the player that’s not necessarily tiles.
As said above @ponywolf’s videos and tutorials are really helpful in particular if you’re going to use his engine.
Rob