Ok i have a solution for everything! 
here is my code for making a tilemap
i got this from - http://pixels.ph4.se/2010/10/tilemaps-with-corona-part1/
i condensed the code a little and here is all that you need for loading and placing all the tiles
HA, no need for payed for 3rd party tools like lime, free is always better 
if you need any help don’t hesitate to ask.
please note:
-if your table is not big enough then errors will occur , i.e. the tilemap says 16 tiles but table has only 14
-this works with a 40x40 tiles, you can easily adjust 40’s to 32’s or other and maybe a little more work to make it adjust properly
-
this can be used for however big of a map you want (within reason)
-
this code is written in such a way that in the value’s below you put 1 less then how many tiles you want so i made 2 variables, ( tilex and tiley, each for corresponding x and y axis) and all you do is put how many tiles you want on each axis and it will do the rest for you.
-
here is my tile map example change the table values however you wish
-
if you wish to make some physics bodies then adjust the spritemap[i].currentFrame to whatever frame you want and the physics body details or other. REMEMBER that it takes 00 in the table as the first 40x40 (or whatever) and the currentframe takes the 00 as frame 01. So 01 in the table would be the 2nd image in your tilemap.png and would be frame 2.
[code]
local tilex = 18
local tiley = 14
local tilemaps =
{
{
{04,06,06,06,06,06,06,06,06,06,06,06,06,06,06,06,06,04},
{07,29,22,22,22,22,22,22,22,22,22,22,22,22,22,22,26,05},
{07,23,00,00,00,00,00,00,00,00,00,00,00,00,00,42,20,05},
{07,28,40,25,00,00,00,00,24,21,21,21,21,25,00,00,20,05},
{04,01,01,02,33,00,00,32,03,01,01,01,01,02,33,00,20,05},
{04,06,06,18,37,00,00,20,05,04,04,04,04,07,23,00,20,05},
{07,29,22,35,00,00,00,36,17,06,06,06,06,18,37,00,20,05},
{07,23,42,00,00,00,00,00,34,22,22,22,22,35,00,00,20,05},
{07,28,21,21,25,00,00,00,00,00,00,00,00,00,00,00,20,05},
{04,01,01,01,02,33,00,00,00,00,00,00,00,00,42,00,20,05},
{04,06,06,06,18,37,00,00,00,00,00,00,00,00,00,00,20,05},
{07,29,22,22,35,00,00,00,00,00,00,00,00,00,00,21,27,05},
{07,28,41,21,21,21,21,21,15,08,08,08,08,08,13,01,01,04},
{05,01,01,01,01,01,01,01,11,04,04,04,04,04,04,04,04,04},
},
}
tilesheet = sprite.newSpriteSheet(“tileMapImage.png”, 40, 40)
local tileset1 = sprite.newSpriteSet(tilesheet, 1, 49)
local spritemap = display.newGroup()
for y=0,tiley-1,1 do
for x=0,tilex-1,1 do
local tilesprite = sprite.newSprite( tileset1 )
tilesprite.y = y*40+20
tilesprite.x = x*40+20
spritemap:insert(tilesprite)
end
end
function loadlevel (level)
local i = 1
for y=0,tiley-1,1 do
for x=0,tilex-1,1 do
spritemap[i].currentFrame = tilemaps[level][(1+y)][(1+x)]+ 1
–if spritemap[i].currentFrame < 20 and spritemap[i].currentFrame > 1 then
–physics.addBody(spritemap[i],“static”)
–end
i = i + 1
end
end
end
loadlevel(1) [import]uid: 113909 topic_id: 29201 reply_id: 117473[/import]