Tiles separating on rotation or scale

On previous experiments I scaled and rotated a map the tiles start to show gaps between them.

A little bit like this post http://developer.anscamobile.com/forum/2011/06/03/lines-between-my-tiles

Has this been solved now?

I think its a Corona issue as I have seen it without tiled but I dont want to start making a game if its going to cause me issues.

Cheers

M [import]uid: 5354 topic_id: 11582 reply_id: 311582[/import]

I made a post about this about a week ago and Carlos said it was solved however I didn’t believe it was. - http://developer.anscamobile.com/forum/2011/06/09/scaling-issue-sprites

In the bug database there have been some bugs resolved relating to sprites though so maybe it is fixed now. By subscription annoyingly ran out a day or so ago and I haven’t had a chance to renew it yet so I can’t check out the latest daily builds. [import]uid: 5833 topic_id: 11582 reply_id: 42067[/import]

I will have a test of the latest build later.

The issue to me was not with sprites but how Corona handles objects in a group. I believe that rotating or scaling a group can cause the objects to separate slightly.

There may not be anything that can be done. I have in the past overlapped tiles by a couple of pixels but its not perfect and takes an age to setup. [import]uid: 5354 topic_id: 11582 reply_id: 42068[/import]

Hopefully as it’s Corona wide across all objects in a group that something can get sorted by Ansca. [import]uid: 5833 topic_id: 11582 reply_id: 42254[/import]