Tileset Image

Just started looking at Lime and Tiled. So far, I have been using the sample tileset image. May I know how should I go about creating my own tileset image? I have checked out Texture packer but not sure how should I create perfectly cut tiles so that a single tile will not contain two different objects.

Thanks in advance for any help. [import]uid: 70056 topic_id: 15494 reply_id: 315494[/import]

Although I don’t do much creation of spritesheets ( being one of the worlds worst artists ), the easiest way is probably just to setup the grid in photoshop - http://www.tutorial9.net/tutorials/photoshop-tutorials/tip-use-the-grid-in-photoshop/ [import]uid: 5833 topic_id: 15494 reply_id: 57238[/import]

Thanks for the reply. So for your game, you get the artist to prepare the artwork using the grid method that you proposed? [import]uid: 70056 topic_id: 15494 reply_id: 57260[/import]

That’d be the way I’d go yea. There may be other methods and tools for it though, I’m not sure. [import]uid: 5833 topic_id: 15494 reply_id: 57262[/import]