Hi Coronaville 
Can somebody please share tilt go left/right code, so I do not have to invent it from scratch?
Many gracias!
GG
Hi Coronaville 
Can somebody please share tilt go left/right code, so I do not have to invent it from scratch?
Many gracias!
GG
But where is the fun in that? Learning how to do things leads to strong programmer-force.
To get you started, I used something like this in my space shooter where tilting moves the player left/right:
local function onTilt(event) myRocket.x = (myRocket.x + event.xGravity \* ((sensitivity \* 15 )+ level)) if myRocket.x \< 0 then myRocket.x = 0 elseif myRocket.x \> (display.contentWidth - 64) then myRocket.x = display.contentWidth - 64 end return true end Runtime:addEventListener("accelerometer", onTilt )
Or something similar.
Thanks Rob.
I will play around with this 
what exactly is the sensitivity and level in the code just to get an understanding of the code better
In my game “level” is the current game level. It’s a number of 1 to around 25 or so. I want the player to have a little faster movement as play progresses. The player can also set a difficulty level (1 - 3). It’s harder to control moving quickly, so this lets me ramp up the speed.
Rob
But where is the fun in that? Learning how to do things leads to strong programmer-force.
To get you started, I used something like this in my space shooter where tilting moves the player left/right:
local function onTilt(event) myRocket.x = (myRocket.x + event.xGravity \* ((sensitivity \* 15 )+ level)) if myRocket.x \< 0 then myRocket.x = 0 elseif myRocket.x \> (display.contentWidth - 64) then myRocket.x = display.contentWidth - 64 end return true end Runtime:addEventListener("accelerometer", onTilt )
Or something similar.
Thanks Rob.
I will play around with this 
what exactly is the sensitivity and level in the code just to get an understanding of the code better
In my game “level” is the current game level. It’s a number of 1 to around 25 or so. I want the player to have a little faster movement as play progresses. The player can also set a difficulty level (1 - 3). It’s harder to control moving quickly, so this lets me ramp up the speed.
Rob