Hello,
I am working on a basic arcade style shooting game that requires machine gun functionality. I am having issues looping a shoot function with variable time between shots. I am using an event function that sets a boolean variable to true when the touch event.phase = began and sets it to false when the event ends. I am looping while the boolean is true. The loop calls a separate shooting function. This technique doesn’t give me errors, it just locks up the simulator. Any help would be appreciated! Thanks!