Timed movement issue.

I have a series of images (sprites) down one side of the screen, and want them to move across to the other side. I can do this with no problems at all using translate.to.
What I would like though is for a slight delay (1-2 seconds) after each one starts moving before the next one starts. The only way I can think of to describe what I mean is like when syncronised swimmiers dive into a pool one after the other.
I tried using perform with delay, setting a different time for each image, but they all moved at the same time. Any help at all would be gratefully received.
[import]uid: 7841 topic_id: 25016 reply_id: 325016[/import]

You didn’t post any code so it’s hard to give you an exact solution but my first suggestion would be to use a transition.to() call to move your images. It has the option to set a delay time so you could stagger the starting times. [import]uid: 7559 topic_id: 25016 reply_id: 101626[/import]