Hi, there seems to be a bug with the timer when using it to load new screens. Here is the code that I’m using:
local function goToNextScene (event)
storyboard.gotoScene( "scene2" )
end
timer.performWithDelay(1000, goToNextScene)
I’m using the storyboard API in this example, but the same problem also happens when I use Director class. When I use that code to sequence through 10 screens, with a 1000 millisecond (1 second) delay in between displaying each scene, it works fine in the simulator, but on my iPod and iPad, I need to lower it to 600 milliseconds to get the one second delay I’m desiring. Just wondering if anybody else is having a similar problem with the timer being too slow? [import]uid: 82194 topic_id: 18752 reply_id: 318752[/import]