Hello. I’ve placed some interstitial ads on buttons in my game but I don’t want to bother users with ad after ad, I mean like two ads in 20 seconds. I figured out something like this, to delay loading ads.
– if interstitial ad closed, in ad listener
local function delay(event)
So now it should delay loading for 30 second, what means if user quickly click another ad button after watching one, it won’t be shown if it isn’t loaded… I’m right? It’s a good way to do that?