Hi,
I just wanted to post this, in case someone is having the same problem and doesn’t know what to do.
My game would randomly freeze for a few seconds or for up to a minute (nothing would move, as it i was “thinking” then it would continue working).
This would occur constantly. The objects being launched and transitions, would freeze every once in a while (sometimes after playing a few seconds, sometimes after playing for minutes).
I discovered the problem where the timers.
I was using 5 different timers to launch different kinds of objects.
I had a pause button, that would pause and then resume the timers.
Once I removed the timers (left only 1) and stopped pausing and resuming the timer that was left, the errors disappeared completely.
My code is pretty large and so I can’t post an example, but I just wanted to mention this in case someone was having the same problem, since it took me several days to figure out the problem.
This bug happens in the stable build and the daily builds.
Jorge [import]uid: 96835 topic_id: 27099 reply_id: 327099[/import]