Joshua,
After updating to the new CoronaCards build (2014.2369) I encounter a new bug that probably has something to do with timers accuracy.
I have one moment in my game where I show a ‘save me’ popup - if the player clicks it, he/she can continue the game after paying some coins. If not - the score screen shows up. This was the moment (showing the score screen) when I noticed that the transitions weren’t complete in the previous CoronaCards build I tested (2014.2357) - you remember the issue I was telling you about. But in that previous build everything worked fine after settling the scene. Button event listeners worked fine and timers executed on that score screen. But now in the updated build (2369) after showing score screen something is messed up - timers seem to be paused (my blinking button doesn’t blink), and I’m not able to restart the game.
To confirm: I uninstalled 2369 build and installed again 2357 build - everything worked fine again (the same code also works perfectly fine on iOS: with no errors in XCode console). After updating to 2369 - I’m getting a bug in that score screen. I don’t have any errors in visual studio console neither, but I don’t get any Corona errors in Visual studio at all. I can read only print() lines I call. So I can’t say what’s particularly causing that bug, but I’m certainly sure it has something to do with timers change that you were adjusting for the 2369 build.
To sum up - timers from 2357 build worked fine, although transitions weren’t always complete. Timers from 2369 build are causing a bug.