Hi guys,
Right now changing timeScale value doesn’t seem to work as advertised (it seems it’ll only go faster than 1x and lower than 1x settings).
I’ve set my fps to 60 but sometimes the app dips below that (worse case around 30fps) and all of my animations also play at lower speed as a result.
Is it possible to create spriteInstance that plays according to the fps (with frameskip possibly)?
Thanks
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