I’ve seen some posts that they are having the same issue, but never a fix or confirmation.
Does object.timeScale work correctly? Is there a best practices because it doesn’t work for me.
[lua]
player = display.newSprite( runSheet, runData ) --get info from TexturePacker
player:setSequence( “run” )
player.state = “running”
player:play()
player.timeScale = 0.5
[/lua]
The above code has no effect.