I have an operation that consists of a series of progressive calls to different methods. When this series of methods gets called the game hiccups briefly and I’m guessing it’s one of the calls that’s taking a lot of time and could use optimizing. The problem is I haven’t found a way to track time units less than a second so I can’t track the time before/after each call to identify which one is the culprit. I’d try turning off some and use a process of honing-in on the problem but later methods calls depend on prior.
Does anyone know of a way I can benchmark these method calls to figure out where the slowdown is coming from? [import]uid: 92392 topic_id: 27226 reply_id: 327226[/import]
and you’ll see how long each function takes too execute. [import]uid: 8271 topic_id: 27226 reply_id: 110634[/import]
) [import]uid: 92392 topic_id: 27226 reply_id: 110690[/import]