Tint sprite object animation

Hi.

I know that you can tint image using setFillColor() and it works great.

But is there an option or a workaround to tint sprite animation pulled out by spriteGrabber?

Maybe iteration through all frames and tint them one by one.
Or tinting whole spriteSheet would also work for me.

Any ideas? [import]uid: 96906 topic_id: 16485 reply_id: 316485[/import]

I’m not sure about sprite grabber but it works with sprites.

For instance (only posting relevant parts)

  
local mySprite = sprite.newSprite(mySpriteSet)  
mySprite:setFillColor(255, 0, 255, 255)  

[import]uid: 84637 topic_id: 16485 reply_id: 61562[/import]

Danny Thank you for your reply.

I have discovered that tinting sprites works correctly even with SpriteGrabber.

The issue is that tinting isn’t working with masking.

I have display group containing tinted sprite animation and when i apply mask to this group tinting disappears. [import]uid: 96906 topic_id: 16485 reply_id: 61569[/import]