Can you use :setFillColor on Groups and/or Sprites? [import]uid: 4596 topic_id: 14873 reply_id: 314873[/import]
tinting of sprites works!
-finefin [import]uid: 70635 topic_id: 14873 reply_id: 54920[/import]
@canupa, nice how’d you do it? So far I’m only seeing errors. [import]uid: 4596 topic_id: 14873 reply_id: 54923[/import]
hm, don’t know…
I’m using spriteGrabber and do this:
hero.object=heroSheet:grabSprite("hero", true ,{walk={1,4,500,0}})
hero.object:show(800,50,1.0,"c")
hero.object:setFillColor( 200, 0, 0 )
my hero is red.
-finefin [import]uid: 70635 topic_id: 14873 reply_id: 54952[/import]
Yup the new image features (subscribers only via daily builds atm) are fantastic, they really help cut down on image duplication to vary colors
[import]uid: 84637 topic_id: 14873 reply_id: 55059[/import]
Sweet! I thought I tried this earlier, but it worked just now = )
local heroData = sprite.newSpriteSheetFromData( "hero.png", require("HeroData").getSpriteSheetData() )
local heroSet = sprite.newSpriteSet( data,1,4 )
sprite.add( heroSet,"hero",1,4,300,0 )
local hero = sprite.newSprite( heroSet )
hero:setFillColor( 200, 0, 0 )
[import]uid: 4596 topic_id: 14873 reply_id: 54954[/import]
If I use SetFillColor on a batch of sprites, and open the project as iPhone, then switch view to iPad, it crashes.
Without the setFillColor line, its OK.
Is setFillColor stable?
[import]uid: 108660 topic_id: 14873 reply_id: 72916[/import]