Tiny Penguin aka Tiny Wings - can it be done in Corona?

Some of you have asked: can you do a tiny-wings type game using Corona?

Well, how is this as a first step : http://www.youtube.com/watch?v=KuPTOlvTscM

Full source code available after some cleanup and performance improvements.

Follow us on @ansca to get a notification when the code is available for download.

Carlos
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Ooh, is the ground generated on the fly, along with the physics bodies? Looks cool [import]uid: 8782 topic_id: 11099 reply_id: 40323[/import]

The part of the description that says the video is choppy due to your laptop is “below the fold” on YouTube. If I hadn’t hit the “show more” tab I would never have seen it…

…and if I didn’t already know better, would go away thinking Corona can’t handle a game like that.

Maybe I’m paranoid, but I’d yank that video and put one up when you can record a non-choppy version.

I can’t wait to dig into the code, I just think the “preview” does Corona SDK a disservice. :slight_smile:

Jay
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I agree with Jay.

I thought it was simply the physics engine that was creating the choppyness. [import]uid: 7366 topic_id: 11099 reply_id: 40356[/import]

Can you please repost the video? it says its been removed, im extremely interested in getting the source code on this, thanks! [import]uid: 19620 topic_id: 11099 reply_id: 53469[/import]

Hello, I was messing around with Tiny Penguin code. I am having a hard time getting the y coordinates of the hill. I thought it was “hillYPosition - h_height + fillY”. But to my amazement this does not show the hills current line height. I need to get the y coordinate of the line or the rectangle, so that I can mimic the ups and downs of the Hill.

Edit: Never mind I give up

Thanks,
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