static int dimScreen( lua\_State \*L ) { UIScreen \*mainScreen = [UIScreen mainScreen]; mainScreen.brightness = .5; //should set the brightness at 50% return 0; } static int undimScreen( lua\_State \*L ) { UIScreen \*mainScreen = [UIScreen mainScreen]; mainScreen.brightness = 1; //should set the brightness at 100% return 0; }
You could also shorten this to one function of course.
static int setScreenBrightness( lua\_State \*L ) float brightness = luaL\_checknumber( L, 1 ); UIScreen \*mainScreen = [UIScreen mainScreen]; mainScreen.brightness = brightness; return 0; }
Nice shortcut thanks
You could also shorten this to one function of course.
static int setScreenBrightness( lua\_State \*L ) float brightness = luaL\_checknumber( L, 1 ); UIScreen \*mainScreen = [UIScreen mainScreen]; mainScreen.brightness = brightness; return 0; }
Nice shortcut thanks