Aside from obvious considerations, like using display.StageWidth and display.StageHeight rather than fixed screen dimensions, what are some of the steps one should take to ensure apps work on different screen sizes?
Would it be advisable, for example, to include different sizes of .png files so images of the appropriate scale and be used?
Anything else come to mind? [import]uid: 1560 topic_id: 403 reply_id: 300403[/import]