When loading up the sample tilemap from the tutorials on an iPhone 4, I am seeing black lines between some, but not all of the tiles. I do not see these lines in the simulator. Is this an antialiasing issue? And if so, is there a way to fix it yet?
Weird, I thought I had fixed this issue after a suggestion from another user, I will look back into it.
Before it had to do with moving the map, some of the positions of the tiles weren’t integer numbers so had to be rounded. [import]uid: 5833 topic_id: 4791 reply_id: 15342[/import]
Does it happen on an older iPhone? As it may be something to do with the content scaling.
Also, I couldn’t help but peak into the rest of the album, that view from your office is awesome. much better than the view from mine. Granted my office is at home and I live in a tiny village in the south of England but still, yours makes me jealous. [import]uid: 5833 topic_id: 4791 reply_id: 15480[/import]
I don’t have an older iPhone so I am unable to test. I did have to set the scaling for the game to fit the entire iPhone 4 screen. [import]uid: 12877 topic_id: 4791 reply_id: 15481[/import]
Hi folks,
I have an older iPhone 2G with screen resolution 320x240 and don’t experience the artifacts there.
But I see them on my HTC Desire HD running Android 2.2 with higher resolution. My config.lua looks like:
So it looks like that could be some issue with content scaling…
Thanks Graham for such an useful piece of software - I’m sure it will enable some of us to bring nice games into the app stores!
Christian
[import]uid: 11648 topic_id: 4791 reply_id: 15511[/import]
That does seem to be an issue with content scaling, I will see if there is anything I can do about it but the best solution would be to use the dynamic assets stuff however I don’t think that is working for spritesheets yet. [import]uid: 5833 topic_id: 4791 reply_id: 15642[/import]
Just because you don’t have enough stuff to work on, Graham, I thought I’d bump this thread up.
I downloaded Limev2 today and started playing around and I’m seeing the same thing on my iPhone 4. I don’t have any older devices to test on.
Jay
PS - Despite that, and because I know it will get fixed, Lime is a COOL utility. The $40 price you’re planning on charging is a complete bargain. [import]uid: 9440 topic_id: 4791 reply_id: 17410[/import]
Haha, I always love having lots of stuff to work on. Sleep is too unproductive (or so I’ve read, it’s been so long now)
Are you able to make a build for your iPhone 4 without any of the content scaling stuff? Naturally you will either have a very small map or need to make a larger tileset. That will give me a clue as to if it is indeed the scaling that is causing the problem. Thanks
PS. Glad you like it and that you agree on the price, it has had me up at nights. Well, if I slept that is [import]uid: 5833 topic_id: 4791 reply_id: 17415[/import]