We recently released our first game on July 1st. We created 4 versions: iOS - full, iOS - Lite, Android - Full, and Android - Lite. So far to this day over 95 percent of the of the downloads are for “Lite” versions.
We have incorporated ads for our lite versions. Even with ads we aren’t making any money yet, (so far 0.67 cents). “Lite” version is just that, very light. All the cool features of the game are incorporated in full version only.
Question: How many developers are pushing their new apps like us, Full/Lite Versions? or are you just going towards full version only route? If Full/Lite version, how are you getting people to convert to full version?
[import]uid: 71201 topic_id: 12006 reply_id: 312006[/import]