To maximize potential Android customer base

Can I continue using CoronaBuild 2263 in order for my games to support old Android 2.2?

I realize that I’m having to create my own sprite drivers and such - but insuring the maximum audience is my goal.

Also, can anyone refer me to some good demographic information regarding mobile phone, OS usage and purchasing? All this is to help me identify and maximize my potential Android customer base.

This might help : http://www.businessinsider.com/android-fragmentation-2014-8

Regarding your Corona Version, I have games that are still up and online that use a super old version of corona so it still works just fine and I have games that use the new version of corona and in my experience I don’t see a difference in downloads between the two builds.

I just haven’t gotten around to upgrading those versions but have every intention on doing so the upgrade in open gl alone is worth it, you also need to keep in mind there could come a point where Android itself stops supporting older versions of OpenGL in which case you will be scrambling to update all your games.

Just my two cents.

I use to think this way. Since marketing apps can be so tough, I didn’t want to eliminate any part of the market. But I kept running into limitations trying to support these older devices. As I added more sprites, my apps used more texture memory. An app using 50M of texture memory runs just fine on newer devices but would choke on older devices. The other common problem was that my apps wouldn’t run at 60 FPS on these older devices. I had to set the FPS to 30.

This might help : http://www.businessinsider.com/android-fragmentation-2014-8

Regarding your Corona Version, I have games that are still up and online that use a super old version of corona so it still works just fine and I have games that use the new version of corona and in my experience I don’t see a difference in downloads between the two builds.

I just haven’t gotten around to upgrading those versions but have every intention on doing so the upgrade in open gl alone is worth it, you also need to keep in mind there could come a point where Android itself stops supporting older versions of OpenGL in which case you will be scrambling to update all your games.

Just my two cents.

I use to think this way. Since marketing apps can be so tough, I didn’t want to eliminate any part of the market. But I kept running into limitations trying to support these older devices. As I added more sprites, my apps used more texture memory. An app using 50M of texture memory runs just fine on newer devices but would choke on older devices. The other common problem was that my apps wouldn’t run at 60 FPS on these older devices. I had to set the FPS to 30.