I recently started using corona for some pet projects. I’ve spent a great deal of time exploring tutorials and community code. I’m trying to build a simple shooter as an example and am finding that I keep fighting the physics engine. I would like to be able to move the enemies directly and still be able to detect collisions with other enemies as well as bullets. If I make the enemies static so they don’t react to physics then I can move them around, but collisions with other enemies disappears. It’s like I need collision detection, and bullet projectiles, but nothing else that the physics engine does… I mean nothing.
So I have a few question although a bit simple some may be somewhat opinion based and most are yes/no.
First of all is there a way to turn off all of the physics bodies reacting and still get collision detection?
If not, would I be better off writing my own collision and projectile code?
If I do, is there a way to write this code not in Lua, but something more native, maybe like plugin code? (looking for speed and efficiency)