Hi,
About 95% or more of my assets are loaded only once at startup.
Aside from loading only one larger file, Will I still get more benefit from using Atlas (sheets) over individual handling in terms of memory and performance? I did a rough comparison, adding up all the file sizes of individual images vs the single sheet generated by Texture Packer, they are roughly the same. Also, since the assets are loaded only once at start-up (be it single large sheet or individual images) , is there performance difference during gameplay?
Cheers