Thanks Rob,
Yea my case is a little weird and kind of confusing to explain but basically all I am trying to do is pause my game when the application is suspended so when you return to the game it shows the pause menu instead of just throwing you instantly back into game-play.
I have a pause function I set up and have used that on application suspend. This is a type of trivia game that I am using the director class to load a new scene and display the next question.
The application suspend works just fine when I run it on the first question, but after that when running it I get the nil value described above.
I tried to do it another way by just creating new objects on suspend so they would be on front automatically but that created even more very strange issues.
Don’t know if that is at all understandable or not, I think I may be misunderstanding how the application suspend and resume are suppose to work.
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