I read that there is no api functionality to turn event sounds on and off and was trying to figure out an alternative solution.
Here is what I have come up with using a global variable gSoundOn. Not an ideal solution as involves more if statements in my game action code so if anyone has a more optimised solution I would love to see it.
-- BallsAppearSound Sound
local ballsAppearSoundID = media.newEventSound( "audio/bbSwoosh.caf" )
local playBallsAppearSound = function()
if gSoundOn == true then
media.playEventSound( ballsAppearSoundID )
end
end
[import]uid: 7863 topic_id: 3267 reply_id: 303267[/import]