Too high sound rate to handle

Hi guys,

I am using GGSound library.
You can find it here:
https://github.com/GlitchGames/GGSound?files=1

I have a small problem.
I am firing bullets.

If I fire too often some sounds are skipped (not played). Like if I fire twice per second or more is not OK.

I reserved 3 sound channels in Corona for that (no help).

Should I use 2 sound variables and interchange them (first fire sound1, second fire sound2, third fire sound1 and so on…)?

Or do you have a better solution?

Thanks!
G

Could you please show the code?

Could you please show the code?