Hi Guys,
We’ve been working on a side scrolling shooter game for a couple of weeks, and we’ve gotten to the point where we’re integrating the graphics now.
We’re facing some performance issues and I’m not sure how best to proceed, so I thought I’d reach out to the community for some advice 
Essentially right now we have 4 background layers (scrolling at different speeds), a foreground layer (with the players ship and the enemies) and a GUI layer.
I suspect it’s the backgrounds that’s really killing the performance, but I’m out of ideas on how to improve things.
I started off with Peach Pellen’s tutorial here and then modified it to load and destroy 5 different images per layer. I then changed it so that I would move the display group (essentially the entire layer) rather than the individual sections.
What I’d like to know is am I asking too much of Corona/the hardware? or is there just a better way of doing this.
Currently just scrolling the background layers plus a small number of enemies (2 or 3) bring the FPS down to 14 (sometimes as low as 5) on the iPhone 4.
Any help/pointers/tips would be greatly appreciated.
Ali [import]uid: 10499 topic_id: 13472 reply_id: 313472[/import]