Top 5 most wanted features

Hah! Thanks for the link. =) [import]uid: 60144 topic_id: 18265 reply_id: 85242[/import]

+1 object fill [import]uid: 616 topic_id: 18265 reply_id: 86343[/import]

  1. Native extension
  2. PC and Mac Native Binary (Multiplatform binary, like a Unity3D)
  3. Fix Slow debugger!
  4. Webpopup Windows version Simulator
  5. Fast JSON parser.

[import]uid: 85008 topic_id: 18265 reply_id: 86405[/import]

1. Pausable, Resumable and time-multipliable Timers/Transitions (Rew, Ffw, pause, resume, app speed 0.5, and so on…)
2. NFC Support
3. Bezier Curves (would love to have this option in Polylines)
4. Fillable closed Polyline objects
5. Native Toast Notifications

< edit >
6. (Bonus) 3D… we want 3D :slight_smile:
< /edit > [import]uid: 86715 topic_id: 18265 reply_id: 87050[/import]

Still waiting for shaders support like cocos2d [import]uid: 55808 topic_id: 18265 reply_id: 95391[/import]

Please, please…
Sprite based collisions (no physics!)
Scaling of display groups allowed across the board!
Low level math functions instead of LUA code needed
Deflect/Reflect
GetAngleFromObjects
GetAngleFromVelocity
GetDistance
PointIn…circle,rectangle, etc
Matricies
Vectors
VectorFromAngle
AngleFromVector

Better yet, have many of these as graphic element methods!

You can imagine the list from here

I could stick with Corona and make Sooooo many games if Ansca could just implement the first two… [import]uid: 21331 topic_id: 18265 reply_id: 96114[/import]

Mobclix support
Command line building [import]uid: 5942 topic_id: 18265 reply_id: 97557[/import]

Paypal, Paypal, Paypal, Paypal, Paypal;) [import]uid: 86417 topic_id: 18265 reply_id: 97560[/import]

  1. Native Mac App Support (maybe Windows Marketplace too?)
    2.iAd
    3.Paypal
    4.http://www.youtube.com/watch?v=o3QHYAuGl6A
    5.http://www.youtube.com/watch?v=w9UX0ZMk9lk
    I would even be willing to Beta test the mac app support :slight_smile:

[import]uid: 87791 topic_id: 18265 reply_id: 97791[/import]

  1. Better Youtube streaming support
  2. Add native objects to displaygroups
  3. Access to bitmap data
  4. OpenGL shader support
    [import]uid: 24111 topic_id: 18265 reply_id: 99863[/import]

PHYSICS:

Box2d “Tunneling” issues. I wish there was a way to introduce more “accurate” calculations (in Cocos2d people do timestepping, not sure if that is valid in CSDK)

I don’t have a list, as that’s my #1 reason I have not released and no amount of blogs, posts, anywhere no amount of position iterations, magic potions or crazy code fixes it.

I know it’s not Ansca per se, but it’s really on Box2d. I don’t know if the FULL box2d api is really available, its hard for me to tell with the friendly naming (ie revolute joint vs “pivot” hehe).

:slight_smile: [import]uid: 61600 topic_id: 18265 reply_id: 99887[/import]

I’d like to see improved bitmap performance:
* get/set pixel
* fast blitting?
* in memory (offscreen) image manipulation (I think you can’t do this right now, right?)

Thanks all, very slick product! [import]uid: 142732 topic_id: 18265 reply_id: 101636[/import]

I would like a feature which flips an image (like in the music app when you get more information about an album) [import]uid: 24111 topic_id: 18265 reply_id: 102109[/import]

  1. OpenGL shader support
  2. PSVITA support

This are my new top features :slight_smile: [import]uid: 55808 topic_id: 18265 reply_id: 102121[/import]

>2. PSVITA support

Are you sure? :slight_smile: http://www.develop-online.net/news/38459/PlayStation-Vita-dev-kit-priced [import]uid: 12704 topic_id: 18265 reply_id: 102124[/import]

Yes i’m sure @gtatarkin, your info is old (august 2011)

Look at the new PS Vita developer program with SDK now in open beta. You can develop using GameEngine2D (based on cocos2D) for PSVITA

Cost:99$, same as apple developer program:

http://www.playstation.com/pss/developer/openbeta/faq_e.html


“After the Open Beta period ends, use of the PS Suite Development Assistant will be restricted. You will then be required to pay a fee (US$99 per year) and sign a contract to validate developed content for use on actual devices (PS Certified devices and the PS Vita systems) and sell this content in the PS Store”
[import]uid: 55808 topic_id: 18265 reply_id: 102153[/import]

Access to native calendar and contacts! [import]uid: 118856 topic_id: 18265 reply_id: 102174[/import]

Built-in performance- and application size optimization would be awesome.
My apps tend to end up slightly larger than planned and going through the app to reduce the size of it is always painful. [import]uid: 86715 topic_id: 18265 reply_id: 102631[/import]

The ability to remove all corona/openfeint ads stuff from android apps if you don’t use them.
They are turned on now and it makes google play reject some android devices cause they don’t support it. [import]uid: 100901 topic_id: 18265 reply_id: 102632[/import]

Not sure how active this sticky actually is, but here goes my list

  1. More ad options.
  2. Windows binaries
  3. Mac OSX apps
    I know t hat for the style of games typically produced through Corona that desktop deployments aren’t going to be as big of a market but if I already have the game made then why not? More markets really only means more money. Obviously I don’t know how things operate behind the scenes but it doesn’t seem like it would be out of reach to get that going.

After that just general improvements :slight_smile: [import]uid: 147305 topic_id: 18265 reply_id: 108120[/import]