Hoping someone can explain something to me as I am a little confused at the moment…
So here is the deal, I have a background image that I want positioned at x = 0, y = 0 which should be the upper left hand corner and have tried anchorX/Y etc. but cannot seem to just get at 0,0.
For example (basic):
sceneGroup = self.view
img = newImageRect etc.
img.x = 0
img.y = 0
-> this puts the image at a negative x/y position.
however
sceneGroup = self.view
sceneGroup.y = 226
sceneGroup.x = 200
->then image at 0,0 (or anything else, groups etc.) are all at 0,0…
so the question is other than offsetting the sceneGroup directly how can I make the sceneGroup “actually” always be at 0,0?
in 1.0 it was pretty simple, set top = 0, left = 0 in config then just set a topleft referencePoint but I just can’t seem to figure out how to do the same thing with anchorX etc.
Any ideas?