Hi,
I’'m trying to add top and backspin to a ball when struck. I would have thought that changing the bodyY position in applyForce would have done this, however it does not seem to work as I thought.
body:applyForce( xForce, yForce, bodyX, bodyY )
I’ve been playing about with the simple pool example but no luck.
Can anybody explain a little bit better what exactly the bodyY variable does, and how I would go about adding to and backspin to the cueball?
Many thanks!
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