Lets say you have a water balloon falling down the screen and when it hits the ground, it splatters. You want to tap the balloon to “grab” it before it hits the ground.
Is there any way to make the radius larger for the touch event to make it easier to tap without making the balloon hit the ground while it is still in the air? I almost need two shapes for the body. One for touch and one for collision.
I was going to try and calculate the distance between the objects when the collision event fired and not do anything until it was actually close enough but it looks like the collision event is only firing once.
Any ideas on this?
Thanks,
Mark [import]uid: 117098 topic_id: 22564 reply_id: 322564[/import]
[import]uid: 84637 topic_id: 22564 reply_id: 90182[/import]