Quick question:
Is it possible to have a tap register on a button at the same time that a finger is swiping (“touch”) on the screen? I have it set it so that the entire background is the “touch” area for dragging around a targeting reticle (the code is in my other thread for those so inclined) and I have a fire button as well.
Both work just fine on their own, but I find that I have to lift my finger off the screen (ending the “touch”) in order for the “tap” on the button to properly fire. I am using layers and the button is on a GUI layer above the background but it doesn’t seem to matter. Is there a way to mask the area of the background where the button sits so that these two actions can fire at the same time? Basically what I need to do is say something like "if the button is tapped, override the “touch”.
If not possible, no huge deal-breaker. The game works fine as-is, it’s just a bit annoying to have to lift the finger from aiming to fire the weapon.
Thanks guys! [import]uid: 36682 topic_id: 27726 reply_id: 327726[/import]

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