Hi guys,
Maybe somebody can help me out here.
I am testing a game prototype on Samsung Galaxy S3 Mini.
Game works fine in Corona Simulator (no errors).
My problem is that you have to work like hell to touch the player and game buttons on the Samsung Galaxy S3 Mini (on actual device).
I have read that some guys put new Circles around players/objects that have touch/tap event Listeners…
My questions are as follows:
-
Is placing newCircle (invisible and hitTestable) around a player or buttons the ultimate way to solve this?
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How to avoid that bigger invisible Circles do not become “too big”, if you know what I mean (i.e. how to determine how big the new invisible Circle should be, so I do not have situation where touching one player I touch several players OR that when I touch outside of player area players get touched)?
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Is there a minimum player/button dimension I can count on, that will 100% be registered ontouch on actual device (iPhone and Android)?
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How to solve this issue when you have multi element body (for example element 1 is “head” and element 2 is “body”)?
P.S. I have too tick fingers :unsure:

Waiting your reply.
Many thanks!
Ivan