I recently posted a topic on, what I believed to be at the time, an issue with dragging display groups
http://developer.anscamobile.com/forum/2011/01/28/no-updates-while-dragging-display-group
I have since found that when a touch event occurs (it seems to be more specifically when it is flagged as “moved”) there are cases where render updates can completely stop until coming out of that event state.
On my iPhone 3GS (I only get this on device as things run much quicker in the simulator on my mac) I am observing this when either:
a. I have a somewhat intensive method called during the touch event (in my case it was an attempt at culling sprites outside the screen area)
b. When a touch event occurs and the frame rate is already choppy
Now while I might expect a frame or two to get lost when things get heavy I certainly wouldn’t have expected render updates to entirely stall while keeping the touch event in the moved state (what I have been seeing). It would seem that logical updates are still occurring as the position of the sprites I am dragging move to where one might expect after n number of updates. What is strange, especially with case a. is that the method I attempted to use in the touch event can actually be called per frame (using timer with a 33ms delay set forever) in the same application and run quite smoothly - assuming the frame rate was smooth to start with.
Is this something that you/anyone has observed?
Best Regards
Hobsie [import]uid: 5883 topic_id: 5888 reply_id: 305888[/import]