The problem was needs to use
if (event.phase == “will”) condition and I didn’t use it. Just a common mistake.
-- "scene:show()" function scene:show( event ) local sceneGroup = self.view if(event.phase == "will") then -- I didn't put Event Listener in event.phase == "will" condition -- This is correct answer, on previous I was calling addEventListener without using if (event.phase == "will") condition Runtime:addEventListener("enterFrame", methodToDo) end end

