I have read that using the touch event, if you have a game with an enterFrame event and a touch event, holding your finger on the screen and rubbing it around causes the game to lag, or what looks like frame skipping.
I have having this problem on my iPhone 3g. I have a touch event on my top level group, which simply holds graphic objects in it. Basically, touch the screen and I want to do something with the begin and end states.
The lag is not necessarily game changing, but it is rather odd.
I have commented out the entire block of code that is the function handler for the touch event. Simply adding the touch listener causes the lag, even if the function itself does nothing.
Perhaps someone has stumbled across a fix? [import]uid: 8541 topic_id: 2239 reply_id: 302239[/import]