Touch Event Layer Order

Adding Objects to a group with Group:insert(1,Object); makes an object appear to be behind other objects on the screen, but the last object generated takes priority when touched. For example, if I destroy an object on touch when two objects are overlapping the first object spawned is always destroyed; even if it is behind the other object. Is there a way around this issue that does not involve deleting and recreating every object on the screen each time a new object is created? [import]uid: 8702 topic_id: 10206 reply_id: 310206[/import]