hello, help please
i have code:
local man
local mob
local object = {}
function action(event)
???
end
man = display.newImage ...
physics.addBody( men, ...
man.type = "character"
mob = display.newImage ...
physics.addBody( mob, ...
mob.type = "enemy"
object[1] ...
object[1].type = "geometry"
object[2] ...
object[3] ...
...
Runtime:addEventListener( "touch", action )
Runtime:addEventListener( “touch”, action ) not have target
how do I create a condition:
if object.type == "geometry" then
return false
elseif object.type == "enemy" then
action1()
elseif object.type == "charactery" then
action2()
end
[import]uid: 159707 topic_id: 27980 reply_id: 327980[/import]