Is there a way to have touch events “fall through” transparent parts of objects? Right now they follow the shape (usually rectangular) of objects/images, which means they might get caught by the blank space surrounding or in the corners of your actual image.
The only way I can think of to approximate this right now would be to use PhysicsEditor to help create a matching physics body, making it a sensor, and creating objects when a touch happens to see if there are physics collisions. A little over-the-top, to say the least.
Anyone have better suggestions? [import]uid: 35852 topic_id: 8273 reply_id: 308273[/import]