I am trying to get the touch function to work with a game map that is larger than the device screen size. The game map is about 3000 pixels wide. When I try to use the touch function to makes objects appear, it always make it appear at the left side of the game map, since it uses the default x/y coordinates and not the game group x/y coordinates.
Is there any way to make it so the touch function uses the game group coordinates, and not the default coordinates, so that objects appear at the proper location on the game map? I’ve played around with the code for a while now, and nothing seems to make this happen.
The API’s only show how to use the the touch function for when the game map is the same size as the screen, and I could not find any other info on this topic. [import]uid: 45667 topic_id: 24522 reply_id: 324522[/import]