touch isn't detected on lowest part of the screen

I’ve noticed a strange phenomenon -

A button I placed at the edge of the screen (for example, close to the iphone’s Home button) - can’t detect a touch event a few inches away from the edge of the screen.

It only operates within a specific range towards the center of the screen.

Is this a known issue or just a bug?

Post your code, there may be an error.

Try building and running the DragMe and DragMeMultiple sample apps and see if you see the same problem. These apps allow you to drag objects around and you can see if the issue is with your code or a Corona bug.

It works well on my end. Since OP mentions trouble with buttons placed close to the edge, may I suggest he tries the WidgetDemo sample? It has a nice tab bar right at the lower edge and a lot of screen interaction possibility. Works perfectly on my side. Good luck.

Is this an iPhone 5?

No it does that on the simulator at all devices -

I ran my on a nexus7.

other projects worked well as the other repliers suggested, but mine doens’t…

tried a couple of things on the project but I can’t pinpoint the problem.

Pasting the code wouldn’t help much either because it’s written over several modules and it’s quite a hassle to check all of them.

It’s like there’s a narrow stretch of screen that blocks all the listeners

Post your code, there may be an error.

Try building and running the DragMe and DragMeMultiple sample apps and see if you see the same problem. These apps allow you to drag objects around and you can see if the issue is with your code or a Corona bug.

It works well on my end. Since OP mentions trouble with buttons placed close to the edge, may I suggest he tries the WidgetDemo sample? It has a nice tab bar right at the lower edge and a lot of screen interaction possibility. Works perfectly on my side. Good luck.

Is this an iPhone 5?

No it does that on the simulator at all devices -

I ran my on a nexus7.

other projects worked well as the other repliers suggested, but mine doens’t…

tried a couple of things on the project but I can’t pinpoint the problem.

Pasting the code wouldn’t help much either because it’s written over several modules and it’s quite a hassle to check all of them.

It’s like there’s a narrow stretch of screen that blocks all the listeners